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slingshot
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Joined: 22 Jun 2006
Posts: 98
Location: Chicago,IL

PostPosted: Mon Jun 26, 2006 10:45 pm    Post subject: New weapons ideas Reply with quote

How about a deployable turret drone that would follow you around and shoot at anything red. It could shoot a AC or perhaps a gat. Maybe it could take the place of air strikes on Infantry and have a limit of one use till you reload. Both sides would have them available to keep it fair.Very Happy
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farenheit451



Joined: 24 Jun 2006
Posts: 16
Location: ...Under your Bed. with Cheese Snacks.

PostPosted: Tue Jun 27, 2006 2:29 am    Post subject: Reply with quote

thinking about it i think it would be cool to have a hovering camera.. but not a shooting drone.. that would be a bitch on wheels Smile
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DOMINUS ET DEUS



Joined: 27 Jun 2006
Posts: 4

PostPosted: Tue Jun 27, 2006 5:32 am    Post subject: Reply with quote

I was rather impressed with Ishbuu's flack cannon a while back Wink
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[TM]snarle



Joined: 25 Jun 2006
Posts: 38
Location: Cybertron

PostPosted: Tue Jun 27, 2006 10:27 am    Post subject: Reply with quote

I know of one update that should be looked into.Rear view mirrors on your bots so I can stop running into trees and rocks trying to get away.
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slingshot
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Joined: 22 Jun 2006
Posts: 98
Location: Chicago,IL

PostPosted: Tue Jun 27, 2006 12:55 pm    Post subject: Reply with quote

The flack cannon rocks. A very useful weapon. And if Snarle gets mirrors, I want a set of mud flaps with the naked ladies on them. Razz
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[TM]snarle



Joined: 25 Jun 2006
Posts: 38
Location: Cybertron

PostPosted: Tue Jun 27, 2006 6:02 pm    Post subject: Reply with quote

You can have mud flaps on a tank and look cool.But not on a bots legs,they would slow you down because you would be banging into them when you walk.
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slingshot
Site Admin


Joined: 22 Jun 2006
Posts: 98
Location: Chicago,IL

PostPosted: Tue Jun 27, 2006 11:11 pm    Post subject: Reply with quote

An abolisher would look cool with those on it. GottaISH findISH a wayISH. Oh I think I know who might know how. Wink
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Jadefigure



Joined: 28 Jun 2006
Posts: 22
Location: Peeing down a staircase

PostPosted: Wed Jun 28, 2006 8:09 pm    Post subject: Reply with quote

I still liked the super overpowered gauss rifle that ish let us test...fired twice as fast as an AC, stronger than a brimstone, more velocity than a brimstone, wider than a brimstone, no energy drain -- PERFECT WEAPON

But anyways, here is my idea

A grenade launcher that fires explosives that bounce and explode after 3 seconds. This would create a new aspect to the game, it would allow attacks without having a clear LOS (line of sight)

It would also solve that problem with the tank camping the EC core...bank a few grenades off the wall and in there without taking any damage from him
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slingshot
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Joined: 22 Jun 2006
Posts: 98
Location: Chicago,IL

PostPosted: Wed Jun 28, 2006 8:44 pm    Post subject: Reply with quote

Actually Jade, Ishbuu made a mortar that acts like what you describe. Look under the video links for the Ishmod video and you'll see it in action. And your right about the Gauss cannon. It's a cool weapon, although I think Ish said the damage level was 100 as opposed to the brimstone's 125. It didn't use energy but it did have a limit on the rounds.
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[TM]snarle



Joined: 25 Jun 2006
Posts: 38
Location: Cybertron

PostPosted: Thu Jun 29, 2006 9:31 am    Post subject: Reply with quote

I loved those gernades with the delay on them.In a full run you could kick it to the ground at the base of a wall,hit the wall and go over you.Then you jump up and fly and damage who ever was chasing you.They were also great for getting someone who is hiding around a corner in the tunnels.Ish needs to get those back and into the game.
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slipage



Joined: 29 Aug 2006
Posts: 1

PostPosted: Wed Sep 06, 2006 3:47 pm    Post subject: Reply with quote

Arrow How about being able to choose between a standard tank with turrets or a tank with a repair laser. Perhaps some other spec wep...idea being that turrets cause lag and with multiple tanks that can be problematic.
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slingshot
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Joined: 22 Jun 2006
Posts: 98
Location: Chicago,IL

PostPosted: Sat Sep 09, 2006 10:46 am    Post subject: Reply with quote

Sounds good Slip. Let me see if the Skunk Works can do that for a mod and we can try it out. Smile
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esd



Joined: 25 Jun 2006
Posts: 35
Location: Behind you with a big gun

PostPosted: Sat Sep 09, 2006 1:53 pm    Post subject: Reply with quote

I still want a trout-cannon...
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pita



Joined: 24 Jun 2006
Posts: 9
Location: ABQ, NM

PostPosted: Wed Sep 13, 2006 2:31 am    Post subject: Reply with quote

And I voted for that trout cannon. And yes, esd, it does look big....
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Kael



Joined: 24 Jun 2006
Posts: 7

PostPosted: Mon Sep 25, 2006 8:06 pm    Post subject: Reply with quote

What about deployable radar jamming units? Maybe instead of mines, scouts could be able to deploy 3-4 of these in strategic spots so that the opposite faction could not track troop movements in those areas.
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